September 7th, 2009
5 fiendishly fun mini-games available on PlayStation Store now
Dundee – Monday 7th September 2009: Get your fingers on the buzzers and prepare to cause chaos in Monster Rumble, the third addition to the riotously fun Buzz!™ Junior collection, now available on PlayStation 3. Launching on Playstation Store at £3.99 parents and their little terrors can run riot in the weird and wonderful Monster Mansion to find out which of the colourful and crazy creatures is number one through a series of 5 fiendish mini-games for up to four players.
Developed by Dundee-based Cohort Studios, this re-release of the well-received PlayStation 2 original can be enjoyed by everyone, even those without official Buzz!™ controllers thanks to intuitive DualShock support. With beautifully rendered cartoon visuals and a great sense of humour, younger players will enjoy the fun aesthetics and hilarious mini-games on offer, while a range of difficulty settings make this challenging for parents.
Buzz!™ Junior: Monster Rumble is the second title to be created using the developer’s internal Praetorian™ technology, which is also being used on other internal projects. Bruce McNeish, CTO at Cohort Studios explains: “Having our own internal framework and technology provides us with many benefits. We can both turn around projects quickly as well as develop proposal demo’s with the minimum of fuss. Having complete control over our internal framework also gives us great flexibility when we are looking at middleware solutions which allow us to concentrate on creating fun content.”
CEO at Cohort Studios Lol Scragg said: “We are pleased with the ongoing success of the Buzz!™ Junior series and are grateful that Sony continue to create games for an often overlooked younger audience. We feel that many kid’s games are falling into that ‘casual’ and therefore overly-simplistic pigeon hole. But while Monster Rumble is aimed at the three-plus market, it can still provide children with a decent challenge and hours of fun in equal measure, something many kids games fail to deliver. With kids skilfully picking up games at an increasingly early age, we have to warn parents that they might be outclassed by their young ones on this one. You have been warned.”
Buzz!™ Junior: Monster Rumble Key Features and information
- Multiplayer madness for up to four players
- Buzz!™ Buzzer or DualShock controller support
- Unlockable trophies
- Fully customisable characters
- PEGI 3+ Rating
-ends-
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July 31st, 2009
July 31, 2009
Cohort Studios Join TIGA
TIGA, the trade association representing the UK’s games industry, today announced Cohort Studios as its newest member.
Founded in Dundee in 2006 by Lol Scragg CEO, Darran Thomas CCO and Bruce McNeish CTO, Cohort Studios has enjoyed continued success and measured expansion over the last three years and is now Scotland’s third largest game developer.
Cohort Studios specialise in experiences that appeal to a wide audience and that are accessible to players of different skill levels. To date the studio has worked on titles for PS3, PSP, PC, PS2 and PSN including Buzz!™ Junior: RoboJam, Buzz!™ Junior: Ace Racers, Buzz!™ Junior: Dino Den, as well as Journeys Through Sound, an advergame project released on PC to support the relaunch of the Audi TT motor vehicle.
Lol Scragg CEO stated: “The companies’ success is largely due to a unique company culture and ethos, which promotes strong teamwork, professionalism, creativity and positivity. Another key element is our business strategy ‘Partners in Development’ where we look to partner and collaborate with other companies and studios rather than staff up internally, which increases overheads and depersonalises the company culture”.
On joining TIGA Scragg stated: “We have always felt that TIGA’s agenda makes complete sense for the industry, however recent achievements in terms of Government lobbying and TIGA’s efforts to engage Holyrood have convinced us that now is the right time for us to join.”
Richard Wilson, CEO TIGA, stated: “Cohort Studios is an exciting company with a fresh approach to issues such as skills shortages and education, something which is also very much at the heart of the TIGA agenda. We will be working closely with Cohort Studios to achieve key objectives for the gaming industry both in Scotland and throughout the UK.”
Ends
Tags: press, release, tiga
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July 10th, 2009
We have just ordered more desks, chairs and PC’s to cover the recruitment needs we still have. If you are a good 3D Artist, we want to hear from you. We can offer some great benefits and the opportunity to work on a fantastic game for one of the major publishers in the world. We can’t talk specifics at the moment, but watch this space…
For more information and how to apply, take a look at our jobs page.
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May 25th, 2009
Buzz!™ Junior: Robo Jam was released on Friday 15th May and is available for download on the Playstation Store. A quick look around the web for feedback shows that some of the PS3 trophy collectors are quite keen on it as they believe the trophies to be quite easy to collect – given that it is a title aimed for children, this sort of makes sense.
Give it a go and let us know your thoughts!
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May 4th, 2009
In keeping with recent history, Cohort will again be helping out ‘Dare to be Digital‘ this year as part of the developer accord.
Full press release here
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May 4th, 2009
So firstly, let us give you a brief update on what is going on here at Cohort.
One of our PlayStation 3 PSN titles have been approved for release. As soon as we get a date and our publisher releases details, we will let you all know about it however it should be hitting a PSN store near you very soon.
Finally, we are hopeful that our main project – an original PlayStation 3 title – will receive its announcement and first showing at E3 this year. With this in mind, we are heading over to E3 to catch up with as many people as possible. Feel free to contact us to arrange a meet if you are there during the first week in June.
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May 4th, 2009
welcome to the blog of Cohort Studios. We hope over time to provide some interesting insights into game development here, however don’t expect a million updates per day as creating user-friendly games is what we do — and that takes some time!
Anyway, feel free to take a look around both here and our website and please feel free to provide any feedback! You can also follow us on Twitter if you are one of those that isn’t fed up with the amount of social media tools out there at the moment!
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